Prototype:Panic


(00) Agreeing to learn

The Arts Institute at Bournemouth

Learning Agreement

Name: Christopher William Pegg

Course: BA (Hons) Digital Media Production       Level: 6

Unit: Extended Major Project

Reference Number: IMD603

Credit Points: 60

Study Hours: 600

Tutor(s) Phil Beards, Liam Birtles

Synopsis of Study:

For my extended major project I propose to continue to work on an application for the iPhone in the form of a game. The game will be a second more developed prototype towards my fully made game; showcasing my skill-set gained from learning Xcode.  Furthermore my second prototype will not necessarily be implementing the Augmented View, but rather showing my development and my learning. I plan to make an early prototype towards the finished piece.

I plan to continue learning the tool set via sample code, online tutorials and books. Following on from that I will then proceed to implement what I have learnt into my game

My reasons for wanting to make an application for the iPhone are still the same as before as  I see the iPhone as a great tool for making games and furthermore a great platform to specialize in. From the end of the second year I became very interested in the iPhone and was very excited to produce a project that could work on it; I am also very fond of making games so making a game that would work on the platform was an obvious choice for me.

In consideration as to what I hope to attain by the end of this project is primarily a job, I have always been a fond believer in that fact that the most valued people in the work place are those who specialize in something and get very good at doing it. This is what I hope to achieve from this project. I plan to use the project as a starting point, once finished I plan to continue learning and building my skill set in Xcode.

Aims:

A1 To confirm and develop my systematic understanding of key aspects of digital media, previously gained in level 5.

A2 To encourage the acquisition of detailed knowledge, some of which is at or informed by the forefront of developments within the subject including aspects of current research, or equivalent scholarship.

A3 To develop my critical awareness and my understanding of historical, contemporary and personal practices within the broad context of my chosen field.

Learning outcomes:

LO1 That I have transferred my systematic understanding of key aspects of digital media, previously acquired in level 5.

LO2 The acquisition of detailed knowledge, some of which is at or informed by the forefront of developments within my chosen subject including aspects of current research, or equivalent scholarship.

LO3 Through written work demonstrate that I have developed my critical awareness and understanding of historical, contemporary and personal practice within the broad context of my field.

Assessment Requirements:

Application of a developed prototype produced on the iphone (main design) 50%

Development blog supporting the project; relating to the contextual and production issues involved in the completion of my work.  50%

Assessment Criteria:

Evidence of knowledge of key contextual and theoretical issues – Knowledge concerning with contemporary practice acquired from level 5 and applied and developed to a higher level (LO1)

Evidence of critical concepts represented in the breadth and depth of subject knowledge – the contexts of production (LO2. LO3)

Evidence of realisation through the application of technical knowledge and skills – Documentation of the project, its planning and execution (LO1)

Evidence of understanding through critical evaluation and reflection – Relevance of research and relationship of theory to practice (LO3)

References:


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