Prototype:Panic


(02) Panic: Volumes 28 – 30

(28) Float

After spending a while considering in what way to take the design. I finally came to the conclusion it should be based on the gameplay itself. The gameplay consists of tilting an image around the screen, I considered the conatations of this and where tilting something could be considered normal or at least relevant to its current whereabouts. I began to picture an image of the sky, imagining something floating through it, that’s when I cameĀ  to the realization that the game should be set in the sky.

The narrative would place three cute characters floating through the sky, the gameplay would have the element of a puzzle game as you would have to avoid the angry Gordons (a set of images the user would have to dodge from one side to the other). The design itself would be inherently happy and almost childish at a push, I felt this would be the best way to take the design in regards to the type of game that would be displayed.

I considered also implementing several aspects into the design, firstly the ideal of a changing setting; I mean by this that as the player progresses through the levels the background beings to darken and the night starts to unfold. Secondly I considered that in the sky there isn’t really a boundary so I felt I shouldn’t really implement one in my game so I altered my code to have the images constantly moving all over the place. Thirdly in regards to the core colours used I have purposely made it as aesthetically pleasing as possible, the colours used together are all complementary and the overall style is colourful and childish to hopefully please the user.

Below are some relevant images taken from the game showcasing some of the menu-screens and some early gameplay.

Float Main Menu.

Main Menu.

This is the first menu view, from here the user can immediately get an idea of the gamestyle while also being given the opportunity to start the levels, view the credit reel or view the how to play.

Float Level Select.

Level Select.

This is the level select; rather than having an easy medium and hard setting, the player has three characters instead each with their own sensitivity level making the game progressively harder as you play through the characters.

Float Gameplay.

Gameplay.

This is level 27 set in Banzai’s story arch, this is also set in the hard difficulty as banzai is the last character to control and also the hardest with the highest sensitivity level.

(Video) Early Gameplay Footage.

This video highlights some of the key gameplay while also showing some of the early levels and the design used. Apologies for the poor quality.

(29) Evaluation and Final Video


Leave a Comment so far
Leave a comment



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s



Follow

Get every new post delivered to your Inbox.